Staff: Well, I'll be working on staff in the next version, but atm, It simplys rips through defense and kills :P Yellow: Used to reach behind defenses, However weak and slow swings make this style rather open to most attacksĭuals: Extremly slow swings, But Powerful blocking and offensive capabilities ( Can reach behind the enemy saber ) It is best used in deflecting projectiles Foward kick takes longer to do than side kicksīut back kick is faster than side kicks (But obviously they leave you open more) Get up speeds are ALOT faster, so once you kick them down, you need to act fastīlue: Mostly used in duels for defense (short knockback) It's short and slow swings can catch out oppenents. New sounds: I recorded new sounds from the Episode III DvD, For example, all sith now have the Count dooku activation sound.īalance: Things like animation speeds have changed, to make it alot more balanced and difficult, for example. Removed most acrobatics from sith (Same again, to stop easy kills as it leaves them open)ĭifficulty: On the first level (Yavin) To select your difficulty, simply type 'exec easy' 'exec medium' 'exec hard' 'exec vhard' in the consle. Strong style removed (Simply brakes through defenses and kills in one, In the next version, I will reanimate Red.Īdded Kick to the player ( I removed it from the enemys as it leaves the character open and they kept dieing -.-)
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